10 GELLOAD "f","fon2.png" 20 DRAWGEL "f",0,0 30 GELLOAD "b","bek.png" 40 GELLOAD "s","e-sistem.png" 50 GELLOAD "c","cursor.png" 60 SPRITEGEL "b","b" 70 SPRITEGEL "s","s" 80 SPRITEGEL "c","c" 90 BX%=15:BY%=50:SX%=305:SY%=50:CX%=10:CY%=50 100 SPRITEMOVE "b",BX%,BY% 120 SPRITEMOVE "s",SX%,SY% 130 SPRITEMOVE "c",CX%,CY% 140 IF RIGHT(0) THEN CX%=CX%+2 150 IF LEFT(0) THEN CX%=CX%-2 160 IF UP(0) THEN CY%=CY%-2 170 IF DOWN(0) THEN CY%=CY%+2 180 IF SPRITEHIT("c","b") AND FIRE(0) THEN GOTO 210 190 IF SPRITEHIT("c","s") AND FIRE(0) THEN GOTO 230 200 SLEEP 10:GOTO 100